![]() For example, you can create a relative override on the color attribute and connect a texture to the override. Create an override on any value and connect a network to the override. You can also cut (Ctrl + X), copy (Ctrl + C) and paste (Ctrl + V) layers, collections and overrides You can now re-order render layers in the Render Setup editor by middle-mouse dragging and dropping ![]() For example, disable costly render settings such as motion blur, depth of field, or high sampling values for interactive fine-tuning without the need to re-enable your desired shot render settings for batch rendering You can now specify an override as a local render override so that it only applies to interactive rendering and not to batch rendering. The csh-style $ format is still supported You can now use the tokens, ,, ,, and as tokens for defining cache folders and names. The Cache Continuously option continuously writes and overwrites cache files for solvers as you adjust settings and play back When applying a BOSS cache as a displacement map, you no longer need to flip the image in Z by adjusting the Repeat UV in the place2dTexture node To recover the old behavior, you can use Space Scale to scale the patch to fit the domain Previously, the patch was stretched or squashed to fit the domain. ![]() If the simulated patch is larger than the mesh domain, then the deformation represents only a portion of the area that is simulated and optionally cached - you can transform the input mesh within the patch to reveal other regions if desired They still control the extent of ocean surface that is simulated, but now if the simulated patch is smaller than the mesh domain, it results in either undeformed or repeated regions depending on the Periodic attribute. For spectral solvers, the behavior of the Patch Size X (m) and Patch Size Z (m) attributes has changed. You can use BOSS to generate maps representing foam on top of an ocean surface. Among many other changes and fixes, please note in particular: There is a new version of the Bifröst Ocean Simulation System. To do so, create a user cache for the simulation (see Create a Bifröst user cache) and make sure that Cache Elements: Mesh is enabled in the Bifrost Compute and Cache Options window You can cache the mesh output of a Bifröst simulation as per-frame BIF files. To do so, first select both the mesh and the main Bifröst container or shape, and then select Bifrost > (Add) Kill Field You can also use any polygon mesh to define the Kill Field boundary, as an alternative to using one of the available implicit shapes. You can now activate any combination of Boundary, Lifespan, and Droplets modes on the same Kill Field You no longer need to use multiple Kill Fields to delete particles based on a combination of criteria. The rate at which the turbulence pattern evolves over time Higher values produce smaller, denser vortices Note that this controls the speed of the air, while Air Drag and Boundary Drag control how strongly particles are affected by the air velocity based on their density The magnitude of a turbulence field that is applied to the air velocity, and affects particles above the liquid surface. For this attribute to be effective, set Preserve Volume to a non-zero value and make sure Point Radius is large enough for particles to collide This can help to break up clumps of foam above the liquid surface because particles on the outside of the clump experience more drag than particles on the inside. Applies a drag force that is strongest where foam particles are not colliding with each other and weakest where they are. Higher values may help to reduce banding but also may result in a noisier appearance Randomizes the particle positions along the velocity vector when they are emitted. Creates fine structure in the foam when it is emitted by pushing the particles using vortices that are a few voxels in size In addition, there are new attributes for controlling Bifröst foam When generating a mesh from foam, the bifrostVelocity channel is now exported as a color set Improved default colors for better visibility) and improved design for muted curves and muted keys Fixed Text fields update with display of Time Editor clip Stacked view now restores correctly between sessions Improved quaternion curves and tangent manipulation Nearest picked key tool now respects the "constrained y-axis drag" mode Improvements to the Modern Graph Editor include improving the position of the selected curve in Stacked view, adding offset and scaling factors for Time Editor clips, restoring Shift-click multiple key selection, and addressing undo and refresh issues, as well as: You can customize the color of the following items of the Modern Graph Editor in the Preferences Color Settings window:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |